Monday, December 19, 2016

3 Signs you're approaching Educational VR wrong

"What is VR? What does it mean for education? I cant use it in my classes!"

Its the same story different day when trying to communicate to those that have not had the opportunity to get their hands on Virtual Reality (VR). Working in the Higher Ed space is an amazing opportunity to spread ideas and knowledge. The issue is that professors seem to think you want to change everything they've been doing for the last 50 years. As fun as it would be to flip the classroom environment - initially, VR is better used as a tool to add to what professors are already doing. the longterm goal would be to blend the two. So the following will bring some context to the issues you're having with understanding or some clarity to what you already believe to be true.



1. If you haven’t heard of Google Cardboard

Google Cardboard is the most cost efficient VR headset from Google. It allows the user to take VR with them everywhere they go. Someone would want to buy this to have access to VR experiences wherever they are. This device came out early 2014. In the last two years there have been a lot of VR headsets that have vied for public attention. It’s important to note that Google Cardboard was the first to allow all people to experience VR via their cost efficient headset. Knowing the origins of VR help us understand why we love certain VR solutions more than others. Someone who skips Google Cardboard doesn’t know why they chose the other headset without having done research. Google Cardboard leaves a spot of oil from the users forehead on its face-side. This issue causes people to not want to keep the device for very long and it renders it un-shareable. This issue is what pushed the Samsung gear VR to become a favorite VR device early on. The Samsung Gear VR had head straps and it didn’t leave any residue. Knowing what’s wrong with Google Cardboard will aid you in knowing the value of a good VR headset.

2. If you don’t think Virtual Reality will change education.

Virtual Reality (VR) is a full immersion into another experience. VR is important because it is changing the way we see and do everything. not to mention it is a billion-dollar industry. It’s even more so important because it will be a rocket ship for education. VR's intent may have been for entertainment but it was born for our learning ecosystem. The current classroom ecosystem is like this: show up, receive lecture, leave. This is prevalent in every institution. In most cases the students brain is not active during these lectures. The student isn’t connecting. What is the professor to do? In the past the answer was more homework or a low participation grade. Now the future is allowing the student to immerse themselves in the subject via VR. How many of us have fallen asleep in an English lecture? It’s just not that interesting, but out the passages to the story your reading in VR in a life size format, then suddenly the student is standing, thinking critically, maybe there’s imagery in the VR part. You get the idea it makes a very stale subject come alive.

Biology majors, Physical Education majors can do their professions in VR to practice their jump shot or an open heart surgery. The College of Business is able to show what business attire looks like. Project management becomes real when you have to speak to vendors in VR. The speech class becomes real when you have to speak in front of a virtual audience of 1000 people. The behavioral science majors find out how to deal with a patient who has random reactions all while being in a safe environment. Safety is huge for VR training.

While being in one of our jet engine-immersive experiences we have at Oral Roberts University, I thought about safety. Being able to manipulate a jet engine in VR was ingenious. Companies now could spend less on training and get better results with their employees. A school that uses VR makes smarter, safer, more capable students who are ready for the workforce.

4. If you believe that you can’t use it in your discipline.

I haven’t seen an industry that is exempt from VR yet. Everyday there is another limitation being capitalized on. For example, there was no way to take a walk in Jerusalem from your home. Now with Google Earth VR you can walk the streets and fly through them as well. In the past there was no way for an online art student to collaborate with another student across the planet in a virtual space. Now with Google's Tilt Brush we can send the file and the other student can pick up where the first student stopped. For accounting, there was no way to do math in VR. Now with desktop VR technology, you can do your accounting all in VR. For business you can create a marketing campaign for a company then put it into a 3D town and see the billboards or the new color design of the building.

The list goes on and on but the truth remains the same – if you can close your eyes and see it –it can be created it in VR.

Thanks,
Stephen Guzman, proj. mgr, VR developer, Oral Roberts U.

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